﻿using System; 
using System.Text;
using System.Collections.Generic; 
using System.Data;
namespace Bangle.Model{
	 	//T_Phone
		public class T_Phone
	{
   		     
      	/// <summary>
		/// PhoneId
        /// </summary>		
		private Guid _phoneid;
        public Guid PhoneId
        {
            get{ return _phoneid; }
            set{ _phoneid = value; }
        }        
		/// <summary>
		/// PhoneName
        /// </summary>		
		private string _phonename;
        public string PhoneName
        {
            get{ return _phonename; }
            set{ _phonename = value; }
        }        
		/// <summary>
		/// PhoneCode
        /// </summary>		
		private string _phonecode;
        public string PhoneCode
        {
            get{ return _phonecode; }
            set{ _phonecode = value; }
        }        
		/// <summary>
		/// SupplierId
        /// </summary>		
		private Guid _supplierid;
        public Guid SupplierId
        {
            get{ return _supplierid; }
            set{ _supplierid = value; }
        }        
		/// <summary>
		/// RMB
        /// </summary>		
		private decimal _rmb;
        public decimal RMB
        {
            get{ return _rmb; }
            set{ _rmb = value; }
        }        
		/// <summary>
		/// PartNo
        /// </summary>		
		private string _partno;
        public string PartNo
        {
            get{ return _partno; }
            set{ _partno = value; }
        }        
		/// <summary>
		/// Specification
        /// </summary>		
		private string _specification;
        public string Specification
        {
            get{ return _specification; }
            set{ _specification = value; }
        }        
		/// <summary>
		/// USD
        /// </summary>		
		private decimal _usd;
        public decimal USD
        {
            get{ return _usd; }
            set{ _usd = value; }
        }        
		/// <summary>
		/// PCS
        /// </summary>		
		private decimal _pcs;
        public decimal PCS
        {
            get{ return _pcs; }
            set{ _pcs = value; }
        }        
		/// <summary>
		/// CreateUserId
        /// </summary>		
		private int _createuserid;
        public int CreateUserId
        {
            get{ return _createuserid; }
            set{ _createuserid = value; }
        }        
		/// <summary>
		/// CreateTime
        /// </summary>		
		private string _createtime;
        public string CreateTime
        {
            get{ return _createtime; }
            set{ _createtime = value; }
        }        
		/// <summary>
		/// UpdateUserId
        /// </summary>		
		private int _updateuserid;
        public int UpdateUserId
        {
            get{ return _updateuserid; }
            set{ _updateuserid = value; }
        }        
		/// <summary>
		/// UpdateTime
        /// </summary>		
		private string _updatetime;
        public string UpdateTime
        {
            get{ return _updatetime; }
            set{ _updatetime = value; }
        }        
		/// <summary>
		/// Valid
        /// </summary>		
		private int _valid;
        public int Valid
        {
            get{ return _valid; }
            set{ _valid = value; }
        }        
		/// <summary>
		/// ScreenId
        /// </summary>		
		private int _screenid;
        public int ScreenId
        {
            get{ return _screenid; }
            set{ _screenid = value; }
        }        
		/// <summary>
		/// ChipId
        /// </summary>		
		private int _chipid;
        public int ChipId
        {
            get{ return _chipid; }
            set{ _chipid = value; }
        }        
		/// <summary>
		/// SeriesId
        /// </summary>		
		private int _seriesid;
        public int SeriesId
        {
            get{ return _seriesid; }
            set{ _seriesid = value; }
        }        
		/// <summary>
		/// SalePoint
        /// </summary>		
		private string _salepoint;
        public string SalePoint
        {
            get{ return _salepoint; }
            set{ _salepoint = value; }
        }        
		/// <summary>
		/// SystemId
        /// </summary>		
		private int _systemid;
        public int SystemId
        {
            get{ return _systemid; }
            set{ _systemid = value; }
        }        
		/// <summary>
		/// FrequencyId
        /// </summary>		
		private int _frequencyid;
        public int FrequencyId
        {
            get{ return _frequencyid; }
            set{ _frequencyid = value; }
        }        
		/// <summary>
		/// NetWorkId
        /// </summary>		
		private int _networkid;
        public int NetWorkId
        {
            get{ return _networkid; }
            set{ _networkid = value; }
        }        
		/// <summary>
		/// SimTypeId
        /// </summary>		
		private int _simtypeid;
        public int SimTypeId
        {
            get{ return _simtypeid; }
            set{ _simtypeid = value; }
        }        
		/// <summary>
		/// ScreenPixelId
        /// </summary>		
		private int _screenpixelid;
        public int ScreenPixelId
        {
            get{ return _screenpixelid; }
            set{ _screenpixelid = value; }
        }        
		/// <summary>
		/// RAMId
        /// </summary>		
		private int _ramid;
        public int RAMId
        {
            get{ return _ramid; }
            set{ _ramid = value; }
        }        
		/// <summary>
		/// ROMId
        /// </summary>		
		private int _romid;
        public int ROMId
        {
            get{ return _romid; }
            set{ _romid = value; }
        }        
		/// <summary>
		/// CameraFrontId
        /// </summary>		
		private int _camerafrontid;
        public int CameraFrontId
        {
            get{ return _camerafrontid; }
            set{ _camerafrontid = value; }
        }        
		/// <summary>
		/// CameraBackId
        /// </summary>		
		private int _camerabackid;
        public int CameraBackId
        {
            get{ return _camerabackid; }
            set{ _camerabackid = value; }
        }        
		/// <summary>
		/// BatteryTypeId
        /// </summary>		
		private int _batterytypeid;
        public int BatteryTypeId
        {
            get{ return _batterytypeid; }
            set{ _batterytypeid = value; }
        }        
		/// <summary>
		/// EarphoneId
        /// </summary>		
		private int _earphoneid;
        public int EarphoneId
        {
            get{ return _earphoneid; }
            set{ _earphoneid = value; }
        }        
		/// <summary>
		/// ChargerId
        /// </summary>		
		private int _chargerid;
        public int ChargerId
        {
            get{ return _chargerid; }
            set{ _chargerid = value; }
        }        
		/// <summary>
		/// Color
        /// </summary>		
		private string _color;
        public string Color
        {
            get{ return _color; }
            set{ _color = value; }
        }        
		/// <summary>
		/// Accessories
        /// </summary>		
		private string _accessories;
        public string Accessories
        {
            get{ return _accessories; }
            set{ _accessories = value; }
        }        
		/// <summary>
		/// Size
        /// </summary>		
		private string _size;
        public string Size
        {
            get{ return _size; }
            set{ _size = value; }
        }        
		   
	}
}

